

Owl Path Studios
2020-Current
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For the Zolaris project, I worked on a team of 14 people as the Producer and contributed as a programmer.
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This project is currently in its third month of production. It will be at the end of production in 6 months, having a production time of 9 months.
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The intent of this project is to create an exciting First Person Shooter game that can be enjoyed by a wide range of audience.
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Unreal Engine is currently being utilized to develop Zolaris.
Production
For production, I utilized Trello, Gantt Project, and Microsoft Office Excel.
Using these tools, I am able to make sure we have an appropriate scope for the project.
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Another important part of managing production on the team was having a team contract in place to hold every member of the team accountable for their responsibilities.
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The Game Design Document and Art Style Guide helped direct the vision of the game and the planning process with appropriate size of scope and time frames.
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The Gantt chart is being recreated in Excel to be more optimal and easily accessible to viewers. Making changes to better the documentation for the whole team is a fluid process that sees a lot of improvements.

Programming
Player Health System
I created the player health system so that the player loses health when hit by enemies and also has the ability to regain health if potions are used.​
Health potion pickups were also created for the inventory system that is currently in development.
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Climbing Mechanic
A climbing mechanic was created so that the player can lift themselves onto objects. For example, if the player falls into water, they can climb up the edge to get back up.
This was accomplished using trigger boxes.
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Door and Key system
A key blueprint was added to create a system for opening a locked door once the key was found and picked up by the player. This system was designed for a specific door that the player needs to get past in order to obtain an item for an objective.
The key drops from an enemy character once the player has killed them. There are two enemies that guard the specific door and the key will drop at random from one of the two guards.
